Apps / Says Who?

Says Who?

A game for children aged 9 and up about not believing things until somebody gives you a reason, and about giving one when they refuse. In Hungarian it is Ki mondta?, and the whole game ships in both languages.

Out now   Completely free, for iPhone and iPad. No purchases, no ads.

Download on the App Store

What it does

Your child reads something a person claims: an advert, a rumour going round the year, a headline with no scientist named, a friend who is certain. They decide what they think. Then, and this is the part that matters, they say why, by choosing from a hand of cards. Only then do they find out what actually happened.

The reason scores more than the answer, on purpose and out loud. Guessing right with a poor reason is worth less than an honest mistake, and children work that out very quickly.

Alongside the claims: sixty five situations about saying no to pressure, with thirteen named tricks and real words to use; six experiments to predict and run; and fifty cards to earn, each carrying the grown-up name of an idea, from survivorship bias to a fair test.

And when the path is finished, the game keeps going: endless rounds drawn from whatever your child is weakest on, and a gold crown for every round where most of their reasons held up.

No account, no sign-in, no analytics and nothing collected. Progress lives on the device and in the family's own iCloud, which Apple hosts and we cannot read. There is no server.

The third button

Next to "I'd believe it" and "I'd say that's wrong" there is a third answer: not enough to say yet. It is often the correct one. Most of what anybody hears is neither proved nor disproved, and knowing when you have not been given enough is the most useful skill in the app, and the least taught.

What it looks like

A claim from a friend, and three buttons: I'd believe it, I'd say that's wrong, and Not enough to say yet
Decide what you think. The third button is a real answer.
A result screen: right answer, wrong reason, called out in the open
Right answer, wrong reason, and the app says so.
A pressure scenario ending with real words to say
Saying no, and knowing what to actually say.
A session summary separating right-for-the-right-reason from lucky guesses
The reason scores above the answer, every time.
An experiment mid-run in the Lab
Predict it, then run it and watch.
A gold crown earned for a round of fair reasons
A crown for a round of fair reasons.
The card collection, half earned and in colour
Fifty ways of checking what you are told.
The You tab: how often your reasons held up, and the family board
The number that counts, and the family board.
The chest recap: cards, points and streak earned since the last one
Look what you have earned.
The badges list, including Held the Line for saying not enough to say yet
Badges for the skills that matter.

Reading

Why the reason is worth more than the answer
What a lucky guess actually teaches, and the one question to ask at dinner.

Naming the trick: how children get talked into things
Hurry, flattery, guilt, the dare. Pressure works until it has a name.

Help and policies

User guide, every screen and every score explained

Support and common questions

Privacy policy