Handful Apps / Articles / Naming the trick
When somebody wants your child to do something and does not give a reason, they hand over something else instead: a hurry, a dare, a compliment, a guilt trip. These shapes repeat, they can be learned, and they lose most of their force the moment a child can say which one is being used on them.
Pressure works best while it is invisible. A child who feels hurried simply feels hurried; the feeling arrives as their own. But a child who can think "I am being hurried so that I do not think" has stepped outside the trick, and from outside, most tricks look small. This is why the Pressure half of Says Who? is built around thirteen named tactics rather than general advice about peer pressure. General advice evaporates in the moment. A name sticks.
The shapes a child will actually meet, in the app and in the playground:
The remaining two tactics in the game are the honest ones, and they matter as much: a real reason, given plainly, and no pressure at all. A child who has met eleven kinds of push learns to notice their absence, and that absence is what trust feels like.
Every pressure scenario in the game ends with words the child could actually say, because "just say no" is advice from people who have forgotten being nine. A no with nothing behind it collapses under the second ask. So the game rehearses the sentence, not just the verdict: "I'll ask my mum first." "You said quick, which makes me think I shouldn't." "If it's fine, why is it secret?"
The refusals are deliberately ordinary. A child does not need a speech. They need one sentence they have said before, out loud, so that in the moment it is already theirs.
Says Who? is completely free, for iPhone and iPad, in English and Hungarian. The sixty five pressure scenarios ship in both languages.